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Finally ePSXe for Android is back on Google Play. Give thanks you so much for your back up.
Regards,
ePSXe Team.
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Yesterday nosotros received a notification from Google about the removal of ePSXe from Google Play because of malicious behavior policy violation. After reviewing the policy we believe this is an mistake and are trying to piece of work with them to resolve this upshot.
Please stay tuned, we volition inform y'all equally soon as we get an update.
In any case, we want to thank all users for their support, ePSXe would not be possible without you.
Regards,
ePSXe Team.
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ePSXe ii.0.5 for Linux/MacOSX have been released. Yous can find it in the downloads section. The changes are: - Updated the core to the version two.0.5 Regards,
- In linux version fixed some issues with gamepad configuration.
- Local netplay back up.
ePSXe Team.
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ePSXe ii.0.5 for windows have been released. You can detect information technology in the downloads department. The changes are: - Updated the x86 recompiler to use the same recompiler than in the balance of versions (Android, Linux x64, Mac ...). Now information technology should be easier to set problems in all versions. Regards,
- Ported the local netplay from Android (Experimental). This version is uniform using local netplay with the rest of ePSXe versions from the version 2.0.5 (MacOSX, Linux x86, Linux x64 and Android - version 2.0.vi). (Additional info the epsxe docs)
- Ported the GPUCORE threading style from the Android version. The PC CPUs are faster than Android CPUs, and so it will improve less FPS. (This option is better when the CPU is slower).
- Added new threading modes to the Pete OpenGL2 Core Plugin. It includes a basic ii-thread style, and two extra modes calculation soft/hardware effects. (Information technology could amend some effects, for instance the burning photograph on the start of Castlevania)
- In the INPUTCORE plugin, swapped the vibration actuators when using the Xinput mode (to match to real PSX Left/Correct). Besides when using a gamepad in digital mode, now you tin apply the left stick as the dpad.
- Fixed the >2GB PBP roms back up. At present it should exist able to run the PSX2PSP isos bigger than 2GB as Concluding Fantasy VIII PSP pack.
- Fixed the cheat codes back up when running on the interpreter mode.
- Added a new option in the cheat codes window to download cheat codes from the ePSXe version (Cheers to psxdatacenter.com)
- Fixes to the cadre which made more than games playable or amend working. (Wing COMMANDER IV, MONKEY HERO)
ePSXe Team.
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ePSXe two.0.2 for MacOSX accept been released. You can detect information technology in the downloads section (how to install below). First release for MacOSX using the 2.0.2 cadre - 64bit version (alpha). In that location are ii packs for MacOSX. Follow the side by side steps depending on your choice A) No UI version. 1) Download http://world wide web.epsxe.com/files/ePSXe202.app.zip B) UI version (Gtk3). Epsxe for MacOSX is a port from the Linux version and the UI is based on GTK+three. Due to MacOSX dependencies arrangement you will need to go the GTK+3 libraries used when it was compiled. So it is recommended to use HomeBrew to install. Regards,
ii) Double click in the download folder to uncompress.
three) Copy ePSXe202.app to /Applications
4) Run ePSXe202 from Applications to create the config files. (Go to system preferences - Security and Privacy to allow the app to run)
5) You can config by edit $Dwelling house/.epsxe/epsxerc. Information technology is recommended to copy your PS1 bios (scph1001.bin) to $Dwelling/.epsxe/bios/
half-dozen) To run a iso, uncompress your iso, so choose in your iso "open with" and select ePSXe202, or drag and drop your game in ePSXe202.
7) To run a cdrom, config your cdrom path in $HOME/.epsxe/epsxerc and double click in ePSXe202.
eight) For other options, y'all have to run from a last and utilise command lines.
one) Install HomeBrew (http://brew.sh)
ii) Run from a final: brew install http://www.epsxe.com/files/epsxe.rb
three) Now you can run epsxe from a terminal.
ePSXe Team.
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ePSXe 2.0.ii for Linux have been released. You can observe it in the downloads section. Updated to 2.0.2 core, including a 32bit version, and a 64bit version (alpha). Regards,
Updated the UI to gtk3.
Included gamelist back up (click on the PSX letters in the logo)
ePSXe Team.
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ePSXe ii.0.ii-i for windows have been released. Y'all can find it in the downloads section. If the version two.0.2 is crashing later on run bios/game, or you are using the Russian language, please update, in other cases it is not necesary. It fixes a problems reading the cpu overclock information from the register, and the config gpu in Russian linguistic communication.
Sorry for the inconveniences
Regards,
ePSXe Team.
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ePSXe 2.0.2 for windows have been released. Y'all tin can find it in the downloads department. In the get-go place, this version includes some important changes to improve the accurateness, sadly it could breaks games, if you lot observe that a cleaved game on this version please report to epsxepc@gmail.com The changes are: Regards,
- Multi-language support. Added French and Russian languages (Cheers to Benjamin Sisko and paul_met). Other languages could be added in a time to come version.
- Fixed a delay slot bug in the interpreter cpu mode. It should run again some games broken on interpreter cpu manner on the v2.0. Fixed loading savestates from the UI in interpreter way.
- Improved CDROM timing accuracy,bugs and change disc problems. Improved the timing when seeking and reading cdrom sectors, stock-still Tales of Destiny 2 changedisc and stock-still Twins Story and Harukanaru Toki no Naka de - Banjou Yuugi.
- Improved the GPU timing (when using the ePSXe GPUCORE). It fixes or improve some games as: Namco Vol 4, Soul Blade, Tunguska, Derby Stallion, Derby Stallion 99, NBA Live 99, Sangokushi Eiketsuden, Dukes of Hazzard, Alice in Cyberland, Vampire Hunter D, Macross Digital Mission VF-Ten, Monaco Grand Prix Racing, Power Dolls ii, Spots Goes To Hollywood ...
- Improved the GPUCORE. Fixed a issues while transfering information, improved screen centering (Star Sea ii, Jumping Flash two, Hogs of State of war...), fixed some gargabe on the borders when changing the resolution, fixed a scrolling problem, stock-still a screen ratio problem when changing from windowing to fullscreen on the fly, added vsync support, and added back up to select the blitter as OpenGL2 or OpenGL1 (information technology should be uniform with some erstwhile videocards, only shader support is not supported in OpenGL1 style).
- Improved the openGL2 plugin. Fixes Xmen Mutant University one & 2, Nascar Thunder 2002/2003/2004, Pro Pinball - Big Race Usa, Pro Pinball - TimeShock, Pro Pinball Fantastic Journey and Worms Pinball (use framebuffer furnishings=0 in the pinball games).
- Changes in the SPUCORE. Implemented the SPU mute flag, it fixes some audio glitches during the pause in the game: Car & Driver Presents - Chiliad Tour Racing 98.
- Changes in the INPUTCORE. At present it has native supports for XInput devices, select Xinput when configurating the gamepad in the config dialog if you want use the XInput API. (mapping buttons is not required).
- Fixed the external input plugins back up when stopping and pressing continue.
- Fixed the changedisc option when using external GPU plugins.
- Added support to overclock the PSX CPU. You can select x1, x1.5, x2.0, x3.0 and x4.0. Be careful it could break compatibility.
(Logo updated thank you to Robert Typek)
ePSXe Team.
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ePSXe 2.0 for windows have been released. You can discover it in the downloads department. The changes are: Regards,
- Get-go of all, ePSXe 2.0 now requires Windows Vista or superior. While it could work on Windows XP SP3, it has not been tested.
- Multi-language support. Currently in that location is support for English, Spanish, Japanese (thanks to Nekokabu) and Italian (thanks to Domus).
- Added a gamelist window. Now you lot can open up a gamelist window by selecting File->Open up Gamelist or clicking on the letters "PSX" from the ePSXe logo.
- Improved CPU/overall timing accuracy.
- Improved GTE accuracy. and added support for widescreen and subpixel precision (GTE Accuracy hack thank to Edgbla).
- Ported the Soft GPU from the Android version. The new GPU Core requires a videocard supporting OpenGL2 + GLSL shader. Supporting increased internal resolution at x2/x4, brightness profiles, stretching modes, 2nd filters (Thanks to Zenju), Shaders (Thank you to Lottes & Hyllian), Scanlines and Sub-pixel precision. (Special thank you to Pete Bernert :)
- Included the Pete Opengl2 GPU core with support for sub-pixel precission (gte accurateness hack) and memory detection. Millions of thanks to Pete Bernert, Tapcio and Edgbla.
- Teamviewer incompatibility is resolved with the internal GPU plugins.
- Added a configuration window to select options for the internal SPU Plugin.
- Fixed support for CDDA music in external SPU plugins.
- Improved the internal input plugin. Improved multitap andd added autofire support.
- Added support for Konami Justifier gun using the mouse.
- External Input plugins support.
- Added game profile by game.
- Improved auto-PPF back up. (PPv3 and several files past game)
- Improved cheat support. Stock-still cheatcodes gameshark provisional, added increment/decrement types (0x10-11, 0x20-21) and copy type (0xc2).
- Improved HLE bios emulation. Starting with version one.nine.25, the HLE bios has been improved to back up more than games: Wild Arms, Jet Moto, Toca Earth Touring, Simcity 2000. Memcards support was improved for a lot of games such equally Dinocrisis two, Metal Gear Solid, V-Rally2, Diablo, Ridge Racer Type iv, Driver, Repeat Night and Azure Dreamns.
- Fixes to the CD-ROM decoder and the core which made around to twoscore more games playable or better working: Active Warrior F-111X, Arcade's Greatest Hits - The Atari Collection 2, Blasto (PAL), C-12 - Final Resistance, Captain Commando, Cinema Eikaiwa - Ai No Hate Ni, Cinema Eikaiwa - ArasshigaokaA, Movie theater Eikaiwa - Interceptor, Cinema Eikaiwa - Tengoru Ni Ikenai Papa,, Movie theatre Eikaiwa - This boys life, Picture palace Eikaiwa - Zombiew, Duke Nukem - Land of Babes (PAL), Fantastic Dark Dreams - Cotton Original, Formula One 2000, Glocal Hexcite, Jumping Flash 2, Legend of Legaia, London Racer ii, Mary-Kate and Ashley - Crush Course (PAL), Mary Kate & Ashley - Magical Mystery Mall (PAL), Medievil, Medievil ii, Metal Slug - Super Vehicle 001, Maboroshi Tsukiyo, Millennium Soldier Expendable, Nightmare Creatures II, Nishijin Packinko Tengoku Vol ii, Perfect Weapon, Psybadek, Stone'north Roll Racing 2 - Red Asphalt (PAL), Rugrats Studio Tour (PAL), SD Gundam Thousand Generation Zero, Sidewinder II, Slots, Soul Blade, Star Wars - Insubordinate Assault II - The Hidden Empire, Super Pang Drove, The Hive, USA Racer - A2 Racer goes United states, Virtua Pachi-Slot Olympia Special
(New logo thanks to Robert Typek)
ePSXe Squad.
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ePSXe 1.9.25 for windows and linux have been released. You can find them in the downloads section. The changes are: Regards,
- Added HLE bios support (an official PS1 is recommend all the same). From this version ePSXe tin can run games without an official PS1 bios. Compatibility is lower and memcards support limited.
VERY Of import: Savestates done with a official PS1 bios are Not compatible with savestates washed with ePSXe HLE bios (Besides information technology uses a different namespace).
- Fixed multi-bin format in Windows version (redump format). At present it supports the games saved in multiple bins files + cue file directly.
- Better SBI subchannel support (for instance in Medievil) and fixed SBI in games with ECM format. Added SBI back up in MDS/MDF format.
- Added back up to salve memcards by game. Enabling this option it will create ii memcards by everygame in memcards/games/ binder, using the serial of the game. In multidisc games, information technology volition share the aforementioned memcards by all of discs
- Fixes to the CD-Rom decoder and the core which made almost 20 more games playable or working better similar. For example this fixed: Arcade Party Pak: Rampage at present works, Crash Fustigate: Intermission carte du jour now works, Final Fantasy V, Junclassic C.C. & Rope club, Kamen Passenger v3, Minakatakudou Toujyou, NHL Face Off 2001, Nishijin Pachinko Tengoku Vol.3, Omizu no Hanamichi, Sentient (-i), Unproblematic 1500 Series Vol.006 - The Hanafuda [Rerelease], Standby Say You, Tombi, Tombi two, Twins Story - Kimi ni Tsutaetakute, Vanark: Pause menu at present works, Worms Armageddon, Yuukyuu no Eden - The Eternal Eden, Yeh Yeh Tennis
- New experimental dmachaincore that peradventure can fix some graphic glitches in some games like Tomb Raider Chronicles or Metal Gear Solid. Usage execute epsxe.exe -dmachaincore
ePSXe Team.
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ePSXe i.9.0 for windows and linux have been released. You can find them in the downloads section. The main changes are: Regards,
Many fixes to the core and cdrom decoder (Stock-still/improved 30+ games)
More cheat lawmaking back up
Updated internal SPU plugin
ePSXe Team.
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As promised ePSXe 1.8.0 for windows has been released. You lot can find information technology in the downloads section. The main changes are: We hope you lot will enjoy this release! Regards,
Many fixes to the cd-rom decoder and cadre that stock-still almost 150 games
Improved input devices back up
On the fly retentivity card modify
Stock-still changedisc feature
Support for SBI subchannel files
Support for PBP disc images
Cheat codes support
ePSXe Team.
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After a 4 years hiatus, information technology is finally fourth dimension for some news about ePSXe's evolution. ePSXe 1.8.0 is almost finished and is currently in testing phase. If all goes well nosotros expect to release it in a few weeks. This version will include compressed iso back up (PBP), SBI support (such every bit used past redump.org), updates for multitap, disc modify and spu and of grade a lot of compatibility related fixes. We were thinking of different ways to go funds for the development of ePSXe and finally decided to develop an Android port. If you desire to support the ePSXe development please buy the Android port in the Google Play Marketplace. It contains the ePSXe core, the internal SPU plugin, a new experimental internal soft GPU plugin and a new 2 players mode for tablets. We would like to give our thanks to Gladiator, from world wide web.psxdatacenter.com, for the thousands of tests he has done in the concluding 4 years. Without his help creating a version with high compatibility would have been well-nigh impossible. Many cheers to you and your brother :). We would also want to give our thanks to Shalma who worked on ePSXe Shark, several plugins and plugins "repairs series". He did a wonderful job, some would fifty-fifty consider it "magic", finding so fixing numerous bugs and deserves our most sincere thanks and admiration. Finally we want to give thanks y'all the ePSXe users for supporting our 12 years one-time child "ePSXe" :) We have created a twitter business relationship "epsxeteam", where nosotros expect your impressions nearly the emulator. Please don't apply this account to request support and instead use ngemu.com forums. Regards,
ePSXe Team.
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ePSXe 1.7.0 has been released. You can download information technology in the files section. Short changelog: The ePSXe team
Multiple changes has been done in the Pad support.
The internal SPU plugin has been updated to the 1.7.0 version.
The iso support code has been rewritten.
The MDEC decoder has been rewritten.
A new version of the Pete'southward Software Plugin is included.
The XA/CDDA support has been worked in this new version.
Many things have been fixed in the cd-rom decoder and the core.
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Information technology has been long time since the previous ePSXe status update. During this time the ePSXe development has been on hold and our lives accept inverse a lot, probably just similar yours. In summertime 2007 we decided to go on working in ePSXe encouraged by the users support even after 4 years without updates. ePSXe is currently in final testing and we promise to release a new version very soon. We wanted to thanks for your support and evidence y'all some screenshots from games that should work better in the next release. The ePSXe squad
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ePSXe 1.6.0 has been released. Many things take been stock-still and some more features should be included in some other fix version that volition be released before long. As usual you can download the latest version in the files section. The ePSXe team
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ePSXe ane.5.2 has been released. Many things have been fixed, you can download information technology in the files section. The ePSXe squad
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Today, we're happy to bring you lot a new version of ePSXe, 1.five.1 has been released ! Y'all can discover both, the windows and the linux version in our download section. The chief things that accept been changed or added in this version are :
- CD subchannel back up
- Pov hat joystick support
- CD controller modifications
- 3D math fix for some games
- Internal timing changes
- MDEC transparency
- Diverse set the main CPU emulation
The ePSXe team
P.S.: We have fixed the donate folio.
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Today ePSXe is 2 years one-time so we have decided to make a new release in the next few days. The ePSXe team
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Hello everybody, Enjoy information technology,
ePSXe has not completly reached the land nosotros would have liked for this release, only we have been very decorated lately and improvements are taking longer than we had thought. So we have decided to release a new ePSXe version for windows as well equally the first ePSXe version for linux. Particularly since it has some interesting fix and the about chiefly runs some very frequently requested games like Valkyrie Contour, Parasite Eve 2, Syphon Filter with speech and some others...
The ePSXe team
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After a long downwardly time the page is finally back online. Evolution of ePSXe has slowed downwards during the summer simply is now dorsum to speed. We would have liked to release a new version today just it isn't ready yet. Yous should look a release of the new version in the following months when the new features are fully implemented. We wish you a merry xmas and a happy new year. The ePSXe team
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